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[7/19/15] FLYING PANDA ANNIVERSARY JAMBOREE

Sun Jul 19, 2015 12:13 am by laticat

The Jamboree has officially started! It will run for two weeks, from July 19th to August 1st. We have a wide variety of games, contests, and raffles slated, and the calendar is chock full of events! Please check it out and bring your friends. You may earn some pretty prizes!

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[7/5/15] ANNIVERSARY ANNOUNCEMENTS

Sun Jul 05, 2015 4:04 pm by laticat

With the third anniversary closing in quickly, you should be aware of several changes! A new banner is in production, and will be implemented sometime this week. Also, Donut Hole (now closed), will be released on the 17th! Get hyped and spread the word!

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Guardians of the Continuum (Open/Started)

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Suzuka
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Post  laticat Sat Jan 18, 2014 12:52 pm

In Athea, the land is at peace. Nature is in balance, and the Guardians of the Continuum protect the still world. However, trouble is brewing in the long-quiet realm . . .

Far in the past, in times known only by legends, the Guardians of the Continuum were crafted by Mother Nature herself. She created one to guard and protect each aspect of her realm: Life and Death, Time and Space to keep the universe running smoothly; Earth to protect the ground and everything that grew in it; Fire to protect the sun and its warmth; Air to protect the skies and the birds that flew in them; Water to protect the seas and rivers and the fish that swam in them; Ice to protect Winter and the rebirth of the land; Electricity to call in change upon the world. These guardians dwell in a dimension called the Drift, another world so close to Athea that they nearly touch, and from this vantage point the Guardians keep watch over the planet.

However, currently Athea has fallen on dire times. A mysterious force has imprisoned Death, and now everything lives on forever. When something dies, they are revived, though they keep their wounds. Wars strike up across the planet as its delicate balance is tipped in favor of evil, and the land shakes with turmoil and the clash of swords. By order of Mother Nature, the Guardians are forced to descend to Athea and attempt to free the land of its curse, find Death, and restore balance. However, a malevolent darkness begins to cover the land, blanketing it in cobwebs and sickness. Powerful magic at large, the inhabitants of Athea are easily corrupted and seek to destroy the Guardians before they can complete their tasks.

The inhabitants of Athea are easily swayed toward evil. However, when in the presence of a Guardian, Mother Nature’s protection is extended to them and they become reasonable again. However when extremely agitated, such as in a fight, Atheans are virtually inconsolable, even with Mother Nature’s influence. Therefore, the Guardians generally attempt to maintain a low profile at all times unless, of course, they possess some flaw that makes them want to boast their power or otherwise be noticed by others.

The seven Deadly Sins found their way into the world when Death was caged, and use their corruptive powers to eliminate Mother Nature’s and the Guardians’ sway over Althea. They desire to rule Althea for themselves without being forced to hide in another dimension, similar to the Drift, under the oppression by the forces of good. After a millennia of imprisonment, they make their move . . .

When they descend to Athea, the guardians take on a human appearance, though an ethereal one, and their powers are dampened considerably. Without proper disguise, they are easily singled out as powerful and mysterious beings. Each guardian’s personality resembles their element and they each control powers associated to their element. They can also perform a summon, conjuring a creature by their side from the Drift to protect them. This creature is usually a fantastical version of some animal already on Athea, and also possess powers and attributes related to their Guardian’s element. Summons can die, however, and each Guardian only gets one. Though the Guardians of the Continuum, as some of them boast to be called, possess otherworldly gifts, they are essentially human themselves. Therefore, without the protection of Mother Nature, the corruption of Athea would render them mindless, as well. They are also weak to other elements, and depending on their personalities, often possess serious human flaws. This also applies to the Deadly Sins, and they can also have summons, but once again there is a limit to one per Deadly Sin. Their powers have something to do with their Sin. Pride is their leader, but the other Deadly Sins also act very closely.

Currently, there are two entrances to the Drifts -- one to the far north of Athea, and one far in the south. The northern portal leads to the Guardians' and Mother Nature's Drift, while the southern portal leads to the Deadly Sins' Drift. In the northern Drift, all powers are at their full potential, even those of the Deadly Sins. The southern portal, on the other hand, negates all powers, as it was created to be a prison for the Deadly Sins. Both portals can be accessed by both the Deadly Sins and the Guardians only, and humans can't even see them. Death's influence is extremely complicated as pertaining to the southern Drift. While anything that dies is revived in Athea, because the southern Drift negates all supernatural powers, beings killed in the southern Drift or brought inside before they can revive stay dead until they return outside again.

OPEN CHARACTERS
Earth
Fire
Water
Air
Ice
Electricity
Time
Space
Life (stays behind with Mother nature, so pretty much inactive)
Death (inactive until they're freed, may interact with the deadly sins every once in a while)
Pride
Lust
Greed
Sloth
Wrath
Envy
Gluttony

BIO SKELETON
Guardian
Name:
Element:
Powers:
Summon: (remember to fill out the summon bio too!)
Personality:
Weaknesses/Fears:
Skills:
Weapon:
Link to element: (how their personality traits relate etc)
Looks: (picture or description, thorough description preferred. If you provide a picture, only post the link, and source it correctly!)
Other:


Summon
Name:
Species:
Guardian/Deadly Sin:
Powers:
Link to Guardian and their element:
Personality:
Weaknesses/Fears:
Looks: (picture or description, thorough description preferred. If you provide a picture, only post the link, and source it correctly!)
Other:


Human
Name:
Age:
Magnified Flaw:
Personality:
History:
Weaknesses/Fears:
Skills:
Weapon:
Looks: (picture or description, thorough description preferred. If you provide a picture, only post the link, and source it correctly!)
Other:


Deadly Sin
Name:
Sin:
Powers:
Summon: (remember to fill out the summon bio too!)
Personality:
Connection to sin:
Weaknesses/Fears:
Skills:
Weapon:
Looks: (picture or description, thorough description preferred. If you provide a picture, only post the link, and source it correctly!)
Other:


RULES
- All forum rules apply. These can be found at the top of the page when you post a comment in the Roleplaying Inn.
- Absolutely NO Godmodding or Mary Sues/Garry Stus! I define Godmodding as controlling someone else’s character when they could have reacted differently than what you said. Remember that, just like in the real world, we can’t control how other people act and react! So we can’t control them in roleplays, right? However, if you have written permission from someone, you can control their characters for a short time. Also, you HAVE to have flawed characters. Perfect characters are boring and I will shoot them. Your character also has to get beat up sometimes. I know it’s awesome when a character can take down an army single-handedly, but honestly, that stuff’s only in legends and we’re writing a story about normal people. :PSo no controlling other characters in ANY WAY (without permission) and don’t make your character all-powerful or perfect because yes, I will come and kill them with a knife.
- Remember that because our characters are flawed, they aren’t perfect! Use this to your advantage. Make them betray people, hurt those they love, and generally screw up. It makes for interesting plot and it makes everyone like your character more because they can relate to them.
- Only two Guardians and one Deadly Sin per roleplayer, but you can have as many humans as you want. Only one of the big four guardians (time, space, life and death) per person. If we run out of roleplayers and there are still Guardians or Deadly Sins left, they will be on first-come-first-serve basis. Remember to keep up with all of your characters, or they will die . . .
- This is a PG-13 site, so nothing beyond kissing please! If you absolutely have to, timeskip over anything else. It’s okay to have suggestive things, just don’t be too blatant about it, okay?
- No one-liners! This is a semi-formal roleplay, so I expect you to write like you mean it! :PThis means no asterisks or text speak or anything like that, please!
- *** out cussing! Again, this is a PG-13 environment!
- Reply often, if you can! I understand most of us are in school, so I will have leeway! However, if your hiatus extends past two weeks, you’re fair game for booting! If something happens and you can’t roleplay anymore, message me about it!
- Have fun! That’s the entire point of roleplaying, right? :D
I reserve the right to add, change, or remove rules as I see fit.



CHARACTERS
Name/Role/Age(if applicable)/Summon(if applicable)/Controller/Page Number

Nieve / Ice Guardian / Ermine (Gryphon) / Lati / Page 1
Cinaed / Fire Guardian / Emer (Phoenix) / Zurui / Page 1
Clair / Lightning Guardian / Spark (Lurker) / Kingtrance / Page 1
Cronus / Time Guardian / Nora (Lynxcat) / Lati / Page 1
Seren / Space Guardian / Orion (Harpy Eagle) / Ichigo-Kitora / Page 1
Caelus / Air Guardian / Onius (Hydra) / joruthful / Page 1
Langour / Sloth / None / Kingtrance / Page 1
Ephrem / Lust / Desiree (Swagon) / Lati / Page 1
Darius Rivers / Greed / Yubi (Deer/Bull Thing) / Ichigo-kitora / Page 1
King Amsiel the Great / Pride / Ayabith (Corrupted Dragon) / Zurui / Page 1
Tavares Butler / Human / 21 / Ichigo-kitora / Page 2
Ella Maerin / Human / 17 / Lati / Page 2
Imber / Water Guardian / Arcus (Pegasus) / Suzu / Page 2
Inseram Simulacrum / Wrath / Anguem (Serpent) / Suzu / Page 2
Kaleva / Earth Guardian / Zirin (Golem) / Zurui / Page 2


Last edited by latisuicune on Tue Feb 11, 2014 7:52 am; edited 31 times in total
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Post  Suzuka Sat Jan 18, 2014 1:33 pm

I'ma post the bio's for mine I just wanna say I want water and Wrath
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Post  laticat Sat Jan 18, 2014 1:33 pm

yaaay! okay, they're saved for you~!
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Post  laticat Sat Jan 18, 2014 6:08 pm

Name: Nieve
Element: Ice
Powers: Freeze items she is touching at will, especially water. She can also shoot ice from her hands, and is capable of freezing living things without killing them. She can create small snowstorms for limited amounts of time; the larger it is the shorter it stays.
Summon: Ermine
Personality: Nieve is a very quiet, withdrawn individual. When in the Drift, she always lived in isolation, with only Ermine to keep her company. Nieve keeps all of her emotions locked away in her frozen heart, and only Ermine really knows what goes on in her mind. While she is a very cold person who seems to not care about other people’s feelings, in truth she is extremely lonely and wishes to have an actual relationship with someone. She hopes someday someone can melt her frozen heart, but looking at the state of Athea, she believes it impossible. Just as ice thrives in the dark and silence, she too distances herself from others in order to wield her true strength. When she is angered, she becomes the ruthless force of nature she was created to be, relentlessly freezing living things solid until no one is around to hurt her.
Weaknesses/Fears: Nieve does not like heat, and fears it more than anything else. Thus, she doesn’t like the feeling of other people touching her. She has bad stamina and a low pain tolerance, and “shatters” easily, both physically and emotionally, if one presses the right buttons. She is afraid of falling, as ice shatters upon impact, and also of water, because ice melts in water as well. Also she can’t swim for that reason. Instead, she always freezes the surface so she can walk on it.
Skills: Hiding her emotions, freezing things, making ice sculptures, and inflicting pain, actually
Weapon: A halbard she creates out of ice. It often has a different appearance each time she creates it.
Link to element: Nieve is very cold and detached for the outside world, especially other people. She hates heat and breaks under pressure, while at the same time can be an unstoppable force when angered.
Looks: Long, straight white hair the reaches down to her waist, the sides are pulled back into braids that meet behind her head and fall back into normal hair again. Her eyes are a pale, hollow blue, the colour of the winter sky above the arctic. She wears a short white dress with pleats on its skirt and a light blue belt around her waist. Her leggings are made of a thin, delicate ice, and a glittering blue snowflake ties off the braids in her hair. She is average height and willowy thin, with a pale complexion.
Other: She doesn’t eat warm foods, and if she does she gets a terrible stomach ache and heart burn.

Name: Ermine
Species: A gryphon with the body of an ermine and the feathers of a snowy owl.
Guardian: Nieve
Powers: She can start snowstorms and ice storms with a single flap of her wings, and her cry makes icicles form on the surfaces around them, which she can then break off and launch at people.
Link to Guardian and their element: Ermine is strong and steadfast, like a glacier. Her combined species, a snowy owl and an ermine, live in the tundra and are accustomed to cold.
Personality: Ermine is regal and reserved, not unlike her master. However, she has more of a haughty air, and isn’t afraid to stand up to others. In fact, she will regularly quip at the other summons, unless of course they happen to be the Fire summon or sometimes the Water summon.
Weaknesses/Fears: Pretty much the same as Nieve’s, except she isn’t afraid of falling, as she can fly.
Looks: She has the long, white body of an ermine, with fluffy, silky fur and a long, elegant tail. She has the wide wings of s snowy owl, white with black spots, and tail feathers above her tail. Her face ends in a sharp black beak surrounded by fluffy white feathers and whiskers, and her eyes are a piercing yellow.


Last edited by latisuicune on Sat Jan 18, 2014 8:02 pm; edited 1 time in total
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Post  laticat Sat Jan 18, 2014 7:48 pm

(((Okay guys, so I guess from now on we talk in ooc? xD well um yeah just a heads up! I added a weapon category to all but the summons bio, so make sure to edit that in there!)))
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Post  Guest Sat Jan 18, 2014 8:56 pm

((( If there's anything you need me to edit, Lati, just say the word .u. )))

Name: Cinaed

Element: Fire

Powers: Cinaed has the ability to make fire and light into tangible objects, and can be made into a variety of things, from silk clothing to expertly-crafted weaponry.  He can also use his fire to heal himself, although fatal wounds could possibly take much longer or may not heal at all.  Most of his powers are fueled by the power of the sun, and the longer he is in contact with the light, the more powerful his attacks are.

Summon: Emer (see below)

Personality: Outgoing and energetic, Cinaed has always been at the center of attention.  If he isn’t out on Athea doing something, then one can always assume he is causing a ruckus for some poor Guardian in the Drift.  He can be very serious when he needs to be, though, as a total lack of control could get someone hurt in his presence.  He has been known to be quite explosive when severely angered, which rarely ever happens.

Connection to Element: Much like fire, he is full of energy and is very unpredictable.  He has a knack for lifting people’s spirits, and loves when people gather around and are happy.

Weaknesses/Fears: Of course, Cinaed absolutely hates water and being near it.  But, on a more personal side, he fears being left alone in the Drift.  The company of people is what makes him happy, so it would only be natural that having no one would make him sad and scared.

Weapons: A rapier made out of solidified fire, which Cinaed calls "Dusk".  The blade itself has a rather nasty effect of cauterization, which unfortunately keeps the wound open until it can properly be treated.  Along with Adam is a scian made of solidified light called "Dawn".  On top of working like a portable light, it also is quite a danger on the battlefield.

Skills: On top of being able to wield a rapier and a scian, he has been known to tinker with metals, and can create working mechanisms, albeit very simple mechanisms.

Looks: When he is not disguised as a human, he takes the form of a young fire spirit.  His skin forms into that of burning embers, whittled down to glide past each other smoothly, and held together by the willpower of his fire.  His hair is, again, fire, that is pulled into a small, high ponytail, and is held by solidified light.  Being technically genderless and constantly heated, he has no need for clothes.

As for his human form, Cinaed looks rather the same, minus the ethereal look.  His skin turns very light and becomes very freckled.  His hair becomes red with a few blond streaks in it from being in the sun.  His clothes are made from solidified fire and light, and appear as red woolen tunic and soft yellow leggings (or sometimes trousers, whenever he feels he wants to “change his style a bit”).

Other: Cinaed, in both forms, stands 130 centimeters, or roughly 51 inches.  He also weighs 35.4 kilograms, or roughly 78 pounds. He also has a strange love for hotcakes.

-----

Name: Emer

Species: Phoenix

Guardian: Cinaed (see above)

Powers: Emer can cause a mild firestorm around enemies, effectively trapping and severely burning them; she also serves as a “mount” for Cinaed.

Personality: Emer is quite protective when it comes to Cinaed or any of her loved ones.  She is quite motherly, and is known for her sagely advice.  She has an incredibly volatile temper, and the very few people who have seen it would dare not say what happens to those that make her angry.

Connection to Guardian/Element: Emer serves as an outside conscience for Cinaed, as his “ideas” can usually cause someone to get hurt.  If anyone tries to hurt her or Cinaed, her temper can explode as much as the firestorms she can make.

Weaknesses/Fears: The thought of losing anyone close to her makes her scared, but she will hide her fears under a blanket of anger.

Looks: She is graceful, with beautiful red feathers covering her body.  She has a firey orange underbelly, as well as orange head and tail feathers that protrude off of her body gracefully.  She is quite large, probably at least half a meter taller than Cinaed himself.


Last edited by Zurui on Sun Jan 19, 2014 11:28 am; edited 2 times in total

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Post  Kingtrance Sat Jan 18, 2014 9:36 pm

Guardian

Name: Clair

Element: Lightning

Powers: She can fire bolts of lightning, and also has the advanced mathematical and physical knowledge needed to make sure she hits what she is aiming at. She can also create a skin level current defend herself from attackers. She can physically turn her body into electricity, but she must follow a current when doing so, if she becomes “grounded” she is either stuck or must return to her physical state. Knowledge of electricity has given her insight into the capabilities of machines beyond human capability, but has not brought any with her as to not arouse suspicion. Her most deadly power is to manipulate the electricity running through someone’s brain, giving her the ability to control someone’s actions, thoughts, and even their life. However, she almost never uses this, as it is the darkest part of the wonder of lightning. A much safer extension is to use this to roughly predict how someone or something is going to move and move in response to it.

Summon: Spark

Personality: Clair is bright, sharp, and full of energy. She is constantly bouncing about between conversations, hobbies, and locations. She picks up new time sinks on a regular basis and loves experimenting with new things, leading to her area of the drift to be full of wondrous devices and gadgetry that Athea has yet to even dream of. However, she gets bored of her pursuits rather quickly, and has a mess of half finished projects and ill-planned ideas. Clair finds it very hard to maintain a relationship with others because she gets bored so easily, but does her best to notice new things or rediscover old things so her friends never annoy her. She hates repeating herself. Occasionally, she burns out and becomes rather lethargic and depressed, but she gets over these spells quickly and they only happen if she cannot remain stimulated.

Weaknesses/Fears: Clair cannot make her way out of objects that do not conduct electricity, like rubber or plastic, without a great deal of effort. She also has a hard time not shocking people that touch her, much to her annoyance this simple act requires a great deal of focus on her part. She cannot operate most technology that she herself didn’t make, as she will likely short it out. Clair will shut down completely if she goes deep underground, it terrifies her to the point that she cannot move. Swimming is impossible, as the build-up of electricity becomes dangerous even to her if she remains submerged for too long.

Skills: Making doo-dads and thingies, various hobbies, dodging blows without hurting foes

Weapon: Twin sabers that are light gold in color and are made of a superconductive material. They have hand guards and are good at both slashing and thrusting. Using her powers, she can fight like she’s dancing as she becomes a metaphorical storm.

Link to element: She’s constantly bouncing around, doesn’t like to do things twice, is constantly looking for new stimulations, and can burn herself out. Also she’s afraid of the ground.

Looks: In her natural form, her skin is a pale purple color like stormy clouds, she has vibrant green eyes, and her hair is short, only down to her ears, and is formed of electricity, golden in color. In this form, she wears a wispy white dress and prefers to go without shoes.
When she is human, her eyes have a much more subdued and natural green color, and her hair becomes a dirty blond. Clair has freckles dotted across her tan skin, and wears a brown leather coat over her dress. She also reluctantly dons leather boots with knee high white socks, as to not appear out of place.
Clair is short, around 5’4”, but she is healthily built.

Other: Rarely isn’t smiling, doesn’t care about the gender of a potential mate.

Summon

Name: Spark

Species: A feline-serpent hybrid known as a Lurker.

Guardian/Deadly Sin: Clair

Powers: Can generate electricity on her claws and fangs, but most usefully serves as a mount over long distances.

Link to Guardian and their element: Playful like the rain, quick to strike like a storm.

Personality: Spark is playful and likes to bother the other summons and masters. She is fiercely protective of Clair, but much like her is easily distracted.

Weaknesses/Fears: Like Clair, she cannot swim. However, she is much more relaxed underground. Spark also has a very odd relationship with birds. She cannot decide if she fears them or wants to chase them.

Looks: Has a lean, lightning bolt shaped body. She has front paws of a cat, but no rear paws, as Spark’s body ends in a tail. Spark has a cat like face with the flexible jaw of a serpent. To move quickly, she squirms about like a snake at breakneck speeds. She has a mix of yellow and purple scales dotted across her body.

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Post  laticat Sun Jan 19, 2014 3:15 am

Name: Cronus
Element: Time
Powers: Cronus has the ability to stop time for certain beings or an entire area for a stint of time, usually anywhere from a few minutes or seconds to half an hour, depending on the amount of items he is controlling and their size. Cronus can also go back in time every now in then, and look into the future. Using an absurd amount of energy, he is able to teleport to places he has gone to before.
Summon: Nora
Personality: Cronus is a highly energetic and inquisitive boy. Due to his hands-on and time consuming job in the Drift, he was only able to watch Athea grow from afar, and nurtured an intense curiosity about its inhabitants. Now that he has the chance, he feels the need to explore every inch of Athea, but the constant wars and dangers quickly forced him to rethink his dreams. Though his endeavors are limited, Cronus takes every opportunity to learn about Athea, often getting himself into thick trouble. Sometimes, this brings out his angry side, where he manipulates time to give himself an advantage over his enemies and neatly knock them all out with swift blows to the temple. Even when he himself is in danger, he does his best to only incapacitate his foes. Cronus is also extremely disorganized.
Weaknesses/Fears: While his powers of controlling time are powerful, Cronus himself is weak. He barely knows how to use a weapon, and nearly impales himself daily on accident. Cronus fears the end of something familiar and repetitive, such as time itself. He is also afraid of the dark.
Skills: Getting himself into trouble, making friends, eating everything in sight, losing things.
Weapon: Twin silver daggers, otherwise without ornamentation. He keeps them sheathed in a plain leather belt about his waist.
Link to element: Cronus is constantly moving and doing things, much as time never stops.
Looks: Cronus, in human form, looks like a younger boy, possibly around eleven or twelve years old. He has mussy brown hair and a healthy complexion, as well as a bunch of freckles across his nose. His eyes are a bright green and filled with playfulness. He is short, because of his child-like appearance, and his short legs do not help his height. He wears normal dress for the time period – a white tunic with red accents and dark trousers. He is often mistaken for a knight’s squire.
Other: He really likes applejuice.

Name: Nora
Species: Lynxcat
Guardian: Cronus
Powers: Manipulation of time, much like Cronus, as well as manipulating the perception of her foes, such as warping what they see to dodge an attack.
Link to Guardian and their element: Lynx, in some folklores, are said to be able to cross the boundaries of time and space. Cats have nine lives, which defies the rules of time. Nora is small and feisty, with just as much energy as Cronus.
Personality: Nora is an essentially explosive ball of fur, and every action of hers is magnified and dramatic. She has a seemingly endless supply of energy, and constantly challenges those larger than herself. Nora has a lot of pride, but is extremely loyal to Cronus and will defend him with her life.
Weaknesses/Fears: She hates water and dogs, and is afraid of being useless when she is needed, or of losing Cronus, her only friend. She is so small that she cannot take many hits and is easily pushed around, unless she uses her powers.
Looks: A small, sandy-coloured cat with darker stripes and a white chest and belly. Black tufts of fur extend form the tops of her ears and black marks adorn her face, giving her a painted look. Her eyes are a clear amber colour, almost yellow, and she has larger and sharper claws than most animals her size. She is small enough to ride on Cronus' shoulders when he summons her.
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Post  s.t.i.g.e.r Sun Jan 19, 2014 3:30 am

Guardian
Name: Seren
Element: Space
Powers: Seren has the ability to distort and manipulate the properties of space that have been limited due to her presence on Athea. Due to this handicap, her powers have been reduced to basic space distortion, warping mirror-image parallels and creating small illogical mazes. In the Drift, however, Seren would be able to insert space into matter, causing it to be crushed by intense pressure.  
Summon: Orion
Personality: Seren is a kind-hearted, yet indifferent individual who is very tolerant and flexible in almost all situations. She seems like a blank person without any feelings, regardless to happiness, sadness and anger. All while remaining emotionless, the female has a stubborn, unflappable attitude and barely anything or anyone will cause her to snap. Seren doesn’t mind the company of others and will talk, but she will never reveal anything personal about herself. Seren’s mentality doesn’t gravitate towards being worrisome, but she tends to have a great impact on people because of her indifference. Otherwise, being an avid rule-breaker, Seren is unconcerned with the rules of Athea and is nonchalant towards the actions she’s committed. The female is a strong supporter of Mother Nature, so in this mission, she is willing to protect and defend against the enemy, inclusive to protecting those who are willing to do the same.
Weaknesses/Fears: Despite the possibility of negating time through the use of her spatial powers, Seren still fears the possibility of not being able to defend herself. Inclusive of this, the ages of solitude where she was not able to share her secrets or life with another Drift-ian has caused Seren to lose faith in the past, present and of her future. She can no longer see herself completely opening herself to another and is often mistrusting, which causes several relationship problems. In this way, her jealousy towards open individuals makes Seren quite susceptible to the plays of Envy.
Skills: Stealth, maintaining a poker face, listening and mid-to-long range combat.
Weapon: A long, thin double-bladed sword with a single jagged side. Its hilt is pure white and is decorated with a small red thread.  
Link to element: Seren has a wide, imaginative personality that’s closed off due to her detached personality. This is most like how space is so unimaginably large and has so many unknown features that haven’t been discovered because of the lack of adequate technology. Seren can also be unbelievably cruel at times, just how space and celestial matter isn’t always considerate of the human race.  
Looks: When in her native state, Seren retains a surprising human-like figure, except for elongated and pointed ears that extend far past her skull. Sickly pale, her skin is covered with numerous tattoos of deep purple shades. Her ashen hair is long, silky and extremely voluminous as it hangs around her knees in a wild manner.  The topmost layer of her hair, closest to her skull, spikes up in numerous directions facing away from her face and several braids race down her back. Seren has slanted eyes with thin pupils and irises that look as though an entire galaxy was residing in them. Her nails are black.
When entering the human realm, Seren’s hair loses its wild and voluminous display and is reduced in length to a thin, short and neatly combed style. Hanging by her shoulders, her hair is the same black color as her nails, which are painted in this case. Seren is a tall (5’7’’), slender woman with blue-green eyes. She typically wears a loose-fitting tunic that's most like a thin cloak wrapped around her body multiple times. Her pants are tighter than her tunic and her boots are made of a black animal skin. Her scabbard is fastened to her waist by multiple belts and around her neck Seren usually wears a thick, red scarf.
Other: She’s a heavy sleeper and dislikes sweets.

Summon
Name: Orion
Species: A Harpy Eagle with several reptilian characteristics.
Guardian: Seren
Powers: Orion specializes in short-distance teleportation and brutal, pressurized attacks from raptor talons that are small replicas of Seren’s crushing blows used in Drift.
Link to Guardian and their element: Orion is unpredictable and majestic just as the wonders of space may seem.
Personality:  Orion shares the same solitary living experience as Seren, however he takes pride in the fact that they have withstood the test of time together. Unlike Seren, who seems to be emotionless and detached, Orion likes to be the center of attention. He’s very protective of Seren and if anyone were to pry into her personal life, he’d be snapping at their heels. The male Summon is a wild spirit that is only tamed and submissive to Seren.
Weaknesses/Fears: Unlike Seren, who fears the possibility of losing to time, Orion has accepted it, but still understands it is a weakness by itself. Other than that, Orion fears that Seren will fall into her facade, the void reflection of herself, and will do anything to coax her out of it by himself. He also has a deep fear of his imperfections, such as being clumsy on ground.
Looks: Orion is a enormous eagle that is mostly covered with slate colored feathers and white plumage over his chest. There is a broad gray band of feathers on his upper chest and his tarsi is decorated with striped feathers. Behind his skull lies several feathers spiking outwards like an unruly mane. His eyes are a crimson red and his large black beak is lined with razor sharp, carnivorous teeth that border the inside and outside of the bill in various sizes. His talons are most like a raptor’s talons and his feet are armored with reptilian scales. His skin is also far tougher than the regular tissue of birds.
Other: Orion hates Summons that are physically larger than himself and  makes little chirping noises when he sleeps.


Last edited by Ichigo-kitora on Sun Jan 19, 2014 7:42 pm; edited 1 time in total
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Post  joruthful Sun Jan 19, 2014 4:10 pm

Guardian

Name: Caelus

Element: Air

Powers: She is able to create whips of air and windstorms, which she uses to attack and defend herself. She can also create drastic changes in air pressure, which affects others, but not herself. She can create force fields of air in the shape of domes/spheres, but the larger they are, the shorter they last. She can hover over the ground, using air to propel her, but it drains her energy quickly if she uses too much air.

Summon: Onius

Personality: She is lighthearted, friendly, and wise. Truly, she is worried that others will despise her, and tries to act accordingly. People assume she acts without thought, but she things very seriously about important decisions. She likes talking one-on-one with people, rather than in large groups, because it intimidates her.

Weaknesses/Fears: She is terrified of the possibility of suffocation, as she is almost always with more than enough oxygen. She hates fire, and easily burns herself when attempting to cook.

Skills: She is good at problem solving and mathematics. She also likes running.

Weapon: She uses shurikens with extremely sharp blades, which she can control the motion and path of using the air and wind.

Link to element: Caelus is open and kind, like the air and sky.

Looks: Caelus has extremely long, flowing black hair which she ties into a bun, but letting two strands of hair near her ears hang loose. She has straight-across bangs that cover her eyebrows. Her eyes are bright green, with some hints of light blue. She wears a flowing white dress that comes down to her knees, that has black ruffles along the bottom. She wears brown sturdy boots, as she enjoys running.

Other: She loves robots a lot, and can get them to become her friends.

Summon

Name: Onius

Species: Hydra

Guardian/Deadly Sin: Caelus

Powers: Can create tornadoes of air to attack enemies, which causes them to lose air, as well as causing damage. If a head is cut off, it grows back.

Link to Guardian and their element: Onius is strong and scary at times, like a windstorm, but is kind and gentle inside, like the wind usually is.

Personality: Onius is scared of other people besides Caelus, and truly trusts only her. He is very protective of her, and sweet. He is scary to other people, but deep down very sweet and kind.

Weaknesses/Fears: Scared of fire, or being around it, and weak to it.

Looks: A dark green serpent that has multiple heads, three to be exact, and medium-sized.

Other: Likes hanging around Caelus' shoulders and neck.
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Post  Kingtrance Sun Jan 19, 2014 5:08 pm

Name: Languor

Sin: Sloth

Powers: Can impose a sense of apathy and laziness onto his victims. Languor can also make people fail to complete their actions by making them forget what they were in the process of doing. Most potently, he can create a green mist that places the victim’s mind into a dream world that Languor controls, while their physical body remains in stasis.

Summon: Languor neglected his summon for an incredibly long period of time due to disinterest. It was dead the next time he bothered to summon it, and he didn’t particularly care.

Personality: Languor is a lazy, perpetually tired Sin who can almost never get himself to take anything seriously or to accomplish any task whatsoever, despite being incredibly intelligent and dexterous. He very rarely moves from place to place, is almost never doing anything, and can’t be bothered to do what he’s told to do in most normal circumstances. His favorite hobby is sleeping. He has a dry, sarcastic wit and is very confident about his own apathy: Languor never lets the fact that he is a slob bother him. However, in the case of Death’s capture, he has a very unusual interest in keeping the state of Athea as it is right now. Humans are losing their will to continue working and “living” in the absence of death, and their acceptance of the meaninglessness of life empowers him. He’s willing to put in about 70% of his great intellect and prowess into this, which is immensely terrifying to those who take him seriously. Or it would be, if there was such a being.

Connection to sin: Languor is lazy, has great potential but fails to utilize it, and fails to accomplish what he sets out to do in most cases.

Weaknesses/Fears: Languor is not afraid of very much, as he doesn’t even care about his own life. However, in terms of weaknesses, he has several. He cannot be bothered to keep up relationships, and thus has almost no one who talks to him willingly. Languor is the worst team player in all of history: He will not listen to anyone, and will not add his own ideas to the pot. This is changing due to his unusual interest in the Death capture, but not by very much. Languor also leaves things half done and unfinished constantly, a trait which will likely someday come back to bit him in the ass.

Skills: Is an amazing tactician, a silver-tongued persuader, and can do nearly any physical skill a person could dream of with competence. However, he simply will not use these talents because he doesn’t have the will to.

Weapon: He doesn’t usually use any weapon, preferring to just wait until his foe atrophies to death. However, Guardians do not die that easily in that method, so he carries a small knife to still the throat of his victims once they are unconscious.

Looks: Languor is almost always in his human disguise, as once he came up with it, he never bothered changing back. He has grey eyes with large black bags underneath, and has an angular chin with a very bony face. He has extremely long black hair that goes to around his mid-back, and it is very messy and unkempt. Languor wears a simple cloth cloak, which is brown and ratty, and does not wear shoes. He is tall and lankily built.

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Post  laticat Sun Jan 19, 2014 5:36 pm

(((Okay everyone, you're pobably sick of me making changes, but aah I suppose that's one of my bad habits xD Anyway, I added another paragraph containing some very important details about the Drifts and their effects~)))
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Post  laticat Sun Jan 19, 2014 7:02 pm

Name: Ephrem
Sin: Lust
Powers: Ephrem has the ability to amplify humans’ lustful side, and the more powerful it the more control he has over their actions. He can infect humans without being near them (though he has to be on Athea, and his powers cancel in the Drift), however due to Mother Nature’s protection, he has to make contact with a Guardian’s head or chest (to gain access to their brain or heart) in order to corrupt them. His most powerful attack is to make his pawns (the humans) see his enemies (usually the Guardians) as something standing between them and what they lust for, making them more savage than usual.
Summon: Desiree
Personality: Ephrem is a very sly, calculating man. He lusts for power and wealth, and this drives him to use any opportunity to gain a foothold wherever he stands. Though he is willing to stab the other Deadly Sins in the back to become powerful, he realizes that he needs them to beat the Guardians, and alone he cannot win. So instead he plays along, planning to overthrow the others before they can grasp the Athean throne.
Connection to sin: He is the epitome of lust: going to any and all ends to gain that which he wants the most, money and power.
Weaknesses/Fears: Ephrem is afraid of losing his chance to seize power for himself, and of that power being taken from him. He is corrupted by his own aspirations and often blinded by them.
Skills: Persuasion, hurting without killing, torture, and cheating in poker and other card games.
Weapon: A scythe of shadows that he can summon at any time. Humans are also his weapons.
Looks: Ephrem has straight black hair pulled up into a choppy ponytail behind his bangs, and bangs hang down over the right half of his face, not quite hiding it. He dresses in black, with a black tunic and chainmail, as well as a few choice pieces of armour, which are lightweight and allow him to fight with both speed and strength. His skin is somewhat tanned, and his eyes are a startling yellow, with a red ring around his snake-like iris.
Other: He sleeps with his eyes open.

Name: Desiree
Species: Black Swagon
Deadly Sin: Lust
Powers: Desiree has the ability to allure her attackers with her beautiful plumage and instead of them fighting her, they turn and fight each other over her. Her red eyes, when she makes eye contact with someone, freeze them in their tracks out awe before she swiftly shears off their head with her scythe-like claws. Her smoky black beak is lined with small-razor-sharp teeth that can rip through bone and muscle in seconds. Her tail is tipped with a poisonous bard that stuns her enemies. While typically the venom only stuns, when injected with heavy amounts, a victim will hallucinate and die, if their condition is allowed to grow so severe.
Link to Deadly Sin and their Sin: Desiree wants, more than anything, to be considered the most beautiful creature to ever live, as well as the most powerful.
Personality: Desiree is very regal, and flaunts her beauty and menace in front of any living creature. She is full of vanity, and thirsts for more. If she sees another beautiful creature, she will, with Ephrem’s allowance, destroy it. Desiree is loyal and share’s Ephrem’s dreams of becoming powerful, and in her case the most beautiful creature Athea has ever, and will ever, see.
Weaknesses/Fears: Desiree has few fears, but is sometimes intimidated by opponents larger than herself, which is not often. She hates being underground and loathes the Drift with all of her soul, if she even has one. She is often likened to a demon because of her intense selfishness, vanity, and power-hungry nature. She never bows to any opponent, even if she is losing. She does not grow attached to other beings, and even her relationship with Ephrem is seen as a way to leverage her desires for herself.
Looks: A mix between a dragon and a swan, Desiree holds an awe-inspiring mix of captivating beauty and grace and a ferocious ruthlessness. Her plumage and scales alike are a deep, pure black, and her eyes a brilliant, ruby red. She has the body of a dragon, covered in her harsh black plumage, with a pair of large, feathery wings on her back. Her neck is long and flexible, with a ridge of moveable feathers climbing up the back to where it crests on her feather-downed head. Her feet are elegant and strong, with long, gracefully curving claws that click on the ground when she walks. Her tail has a ridge of feathers on it as well, and ends in a sharp barb ringed in feathers, which continuously drips a sour-smelling green venom.
Other: She is attracted to red, black, and white items.
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Post  s.t.i.g.e.r Sun Jan 19, 2014 11:14 pm

Deadly Sin
Name: Darius Rivers
Sin: Greed
Powers: Darius boasts the ability of material manipulation where he is capable of turning whatever he touches into gold, jewels, silk, etc (pretty much all materials and minerals of high value). When used on humans, the glamour and luster of these transformed materials are intensified to point where it is almost irresistible. For those in the Drift, the materials transformed are more than just riches (since there is no system of currency in Drift), but a source of power that can be used to gain more energy or heal wounds. His goal is to corrupt the Guardians, however it is their choice whether to receive the material or not. Due to this choice, Darius is a patient man who will take time and manipulate everything to make sure that they receive his "gift".  
Summon: Yubi
Personality: Darius is essentially a sweet talking, alluring business man with no place in his heart for the likes of compassion, charity or humanity. Darius loves money, riches, success, power and everything else pleasurable. The male won’t stop until everything belongs to him and he often takes more than what is needed. Darius is not considerate of others’ needs and will do anything to accomplish his goals in collecting his wants. Unlike most of other beings from Drift, Darius is not suited for physical combat and his abilities are mostly based on the illusion of free choice. This being said, in Athea, he typically disguises himself as a businessman who is gingerly climbing to the top ranks of society. He will work with the other Sins, however he has plans to claim absolute power. If he can’t physically overpower the other Sins, then there are many other ways to do so.
Connection to sin: Darius is a man that is unsatisfied with any amount of anything, whether it be wealth, power, success, etc. To him, there is no just amount or too much -- it’s always too little.  
Weaknesses/Fears: Darius has given in to the fear that Mother Nature, or any other force, will never take care or treasure him for all eternity. Due to this, he lacks hope and lives by treasuring himself, treating himself well and by using others that come to “treasure” him. He has a deep fear of the possibility of losing his wealth or being conned by someone. Otherwise, he lacks fighting experience and his skills are below average in physical combat.
Skills: Sweet talking, conning, bargaining and inspecting for quality.
Weapon: Darius wields a heavily decorated short-sword that hangs from his waist in an embellished scabbard. The metal from the blade is made out of steel and has numerous gold accents. The hilt is made of the finest leather and is ornate with patterns and designs created using diamonds, rubies and other fine jewels.
Looks: When in the human realm, Darius appears to be a relatively good looking male in his mid thirties. Despite lacking fighting skill, his body is well maintained and healthy. Darius has wavy dirty blonde hair that extends past his ears, which are pierced with several gold earrings. His hair is is usually neatly combed as it parts away from his face and a slight stubble appears on his chin. His eyes are of a dark green coloration and his skin is a beige tone. He usually wears a long, elegant white tunic made of silk that has red and green trimmings with gold accents. Darius wears open toed leather sandals that have straps that wrap around his calves. Over his clothing, the male is always adorned in a mass of jewelry ranging from necklaces, rings, bracelets, head pieces, etc.
Other: He constantly polishes his valuables to prevent them from dulling or rusting. He also gets bored easily and has no interest in love.

Summon
Name: Yubi
Species: Deer/Bull Hybrid
Deadly Sin: Darius Rivers
Powers: Like Darius, Yubi has the power of material manipulation, however it is strictly limited to changing the composition of her body (something Darius cannot do). She can freely make her body as hard as diamond or as soft as talc and use their properties to her advantage, but she can only switch from a few at a time.
Link to Deadly Sin and their sin: Yubi is always unsatisfied and always craves for more and more pleasure.
Personality: Yubi is cunning, assertive and quite outspoken. She does not like hanging around other people and prefers to be by herself while surrounded by worldly pleasures. Being ignorant and arrogant, Yubi only listens to herself. Her relationship with Darius is simply one between the material and the possessor. However both Darius and Yubi see each other as the material, so they act on their own behalf and attempt to use each other as they wish. The only link they have which keeps them together is Darius's ability to gain riches, which allures Yubi. This often makes her more of the material in the relationship. She always hoards precious jewels on her antlers and decorates herself with only the best materials. If anyone were take those rights away from her, or stop her from gaining the topmost treatment, Yubi would most definitely eliminate their presence.
Weaknesses/Fears: Yubi, like Darius, has lost hope and no longer depends on anyone, but the riches she surrounds herself in. If she were to lose those riches, it would be her absolute nightmare. Her weakness would mostly be her eye for pleasure which can be used to her disadvantage, though if she’s keen on murdering then it might be harder than it seems.
Looks: Yubi is a tall, august creature that stands a foot taller than her tamer. She has a slender head and the gorgeous, speckled pelt of a deer, but has the defined, muscled torso and legs of a bull. Her pelt is a chestnut brown with white speckles, and her chest and underbelly are white as well. Yubi also has a bull’s tail that ends in a triangle shaped patch of fur, much like a deer’s tail. On top of her skull, the female Summon has a large pair of antlers that are formed into intricate designs. They appear delicate despite their size and to their sides are two bull horns that are angled outwards. Her eyes are a warm brown.
Other: She hates it when others are kind and generous to her. Yubi is an independent woman that won’t be helped by any class (esp the lower class).
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Post  Guest Sun Jan 19, 2014 11:27 pm

Name: King Amsiel the Great

Sin: Pride

Powers: As a being that loves nothing but himself and his possessions, many of Amsiel’s powers are based on how others view him.  He has mastered the ability of shapeshifting, and uses this ability to create weapons from his own body.  He is also quite physically strong, which he uses to swing large swords with relative ease.

Summon: Ayabith

Personality: Basically speaking, Amsiel is in love with himself.  Nothing in his eyes could possibly be as perfect as everything that he deems worthy.  If anyone were to test that perfection, nothing but certain destruction and death would await them.  Amsiel is also quite persuasive and charming, but of course, he only uses these skills when he feels it necessary.  He feels that Mother Nature is much less powerful than himself, and has plotted to “remove her” from existence.

Connection to Sin: Pride is formally defined as “the excessive belief in one's own abilities or attractiveness to others,” which Amsiel clearly has.

Weaknesses/Fears: His reasoning for fully destroying anyone or anything that refuses his perfection is because of his fear of imperfection.  If Amsiel begins to truly doubt his perfection, he can only become weaker, and if the thought is held for long enough, he can never regain his perfection again.

Weapon: He wields a large Zweihander in one hand and can swing it around himself with ease.  The entire sword is made out of a very dark metal and, when swung fast enough, has been known to sound like thunder.  This is why Amsiel has given it the name “Donnerschlag”.

Skills: He possesses quite a large vocabulary and can speak many different tongues.  He also is gifted with charisma, and can talk his way out of anything.

Looks: With the ability to shapeshift, it is hard to know exactly what he looks like.  The general form he takes in Althea is that of a traveler from the deserts.  He has piercing black eyes, and his short, dark hair is well-kempt and combed back out of his face.  He wears a beige cloak and loose, light pants with a pair of straw sandals.

When he is in the Drift, he retains his human look.  His outer extremities, though, become long, thin, and drip the black ooze of corruption.  His hair becomes black spines (of which the same corruption emits), reaching far down his back.  His once tanned skin becomes white, and his eyes as dark as nothingness.

Other: Amsiel, in both forms, stands 175 centimeters, or roughly 69 inches.  He also weighs 65 kilograms, or roughly 143 pounds.  He claims bathing in large vats of tea keeps his skin clear and healthy.

-----

Name: Ayabith

Species: Corrupted Dragon

Deadly Sin: Amsiel

Powers: Instead of fire, Ayabith spews the same corruption that Amsiel emits onto his enemies.  The ooze corrupts the minds and bodies of humans, effectively turning them into the slaves of Amsiel and Ayabith.

Personality: Ayabith feels he has reached farther on the evolutionary chain than anything else.  He has even grown to admire his hideous appearance, and finds most others of his species repulsive.  Ayabith and Amsiel have come to a “mutual” agreement that they are both perfect in their own senses, and plan to rule the world together.

Link to Deadly Sin: Ayabith’s pride has blinded him of the fact that he is truly hideous and that Amsiel is playing him as a pawn.

Weaknesses/Fears: Ayabith has had a growing suspicion that Amsiel is planning on rebelling against him, but tries to overlook it.  As for weaknesses, his corrupted body cannot stay in the sunlight for very long, as he can crack open.

Looks: Contrary to his beliefs, the corruption that Ayabith thinks makes him beautiful is destroying his body.  Long ago, he was truly magnificent, with red and gold scales and beautiful, gold-colored wings.  With the effect of the corruption, his scales have cracked and turned black, and his wings have since fallen off, leaving him with empty arms.  His once regal appearance has become frightening, but he seems to like his new appearance quite well.

Other: Much like other dragons, he can literally smell gold, and will become hypnotized and immobilized by the sight of it.

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Post  s.t.i.g.e.r Mon Jan 20, 2014 12:46 am

Human
Name: Tavares Butler
Age: 21
Magnified Flaw: Tavares is envious of those with more exciting lifestyles and at times will lust for things that he cannot attain.
Personality: Tavares is a serious and quiet young adult that doesn’t want to do with anyone else and lives in solitude. He confides with himself and lives only to please himself. Though his work requires him to meet others’ expectations, Tavares tends to not focus or bother himself with their problems and issues. He’s hardworking, well-organized, diligent and interested in living in peace and security. On the outside, he’s seen as a “good citizen” who is dependable and kind, but that is merely an act he plays. Tavares is simply bored with the life he lives.
History: Tavares lived a humble and average life as a child in a village filled of merchants and various guilds. He was raised there under the tutelage of his fathers and brothers in order to learn the ways of their family business. His parents ran a tailoring business, and from a young age Tavares learned to use his hands to alter clothes and answer the requests of their customers. Tavares is still living with his parents and works at the same business with his family.
Weaknesses/Fears: The only people that Tavares has ever trusted are his family members, and over all, he fears losing them and losing their trust. His weakness is his inability to speak and act out since he’s been labeled a “good citizen” and doesn’t want to interfere with his family’s business. Though on the inside, he knows that this inability is his own fault and even without the circumstance, he probably couldn’t summon the courage to do so.
Skills: Tailoring, observing, eavesdropping and acting.
Weapon: Fighting hasn’t been a prime aspect of his life, but in times of trouble Tavares always has a pair of tailoring scissors in his front pockets. They’re rusty and sharp... so watch out.
Looks: Tavares is a skinny male that’s around the average height (5’5’’) and constantly has bandaged fingers. His eyes are a warm brown color. He has wavy black hair that hangs around his ears and covers most of his forehead. Strands of his wavy hair cover parts of his eyebrows and cover the space between them, almost touching the bridge of his nose. The male wears a dirty brown vest over a pale tunic and tan pants that are partly covered by black animal skin boots. He often rolls up the sleeves of his tunic as he works.
Other: He’s a perfectionist who loves small animals.
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Post  laticat Mon Jan 20, 2014 12:57 am

(((Okay guys you know what, I'm going to say no more boys for now, at least in the deadly sins department xD if you make a deadly sin and they're a guy I'll slap you = 3 =)))
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Post  laticat Mon Jan 20, 2014 1:52 am

Name: Ella Maerin
Age: 17
Magnified Flaw: Deep down inside, she feels pride eating away at her heart. Every time she helps someone, she feels as if she is the only person capable of the kindness she gives out. Sometimes she becomes bitter because some people refuse her help or hurt her in return.
Personality: Ella is a sweet and gentle girl, and enjoys doing what she can for others. She was raised a sheltered life, and is very innocent. She truly believes that everyone in the world is good, and they act out because they are hurt. This belief makes her want to help everyone she sees, and sometimes ends up in her getting hurt. Often, though, her soft, radiating smile helps to cheer up anyone sad. Ella always does her best to stay happy because she realizes that when people see her sad, they are sad, as well. This effort is somewhat exhausting, and every now and then she is worn out and gets depressed. Ella is quick to love and trust.
History: Ella lived in a normal family with a good amount of money, due to her father being a retired merchant who had made a lot of money selling exotic spices and tapestries to the upper class. However, their family was very religious and tithed regularly to the Church of Beginnings, which preaches the legends of Mother Nature and her Guardians. As she grew up, Ella would sometimes find and soothe injured animals, then bring them home and insist on healing them. Once they were back to full health, she would release them again. Numerous animals passed through her care: stray dogs and cats, birds, mice, and even a young deer who had lost its mother to a hunter. As her skills grew, Ella began working at the local nunnery, healing and helping all who came for their aid. When she was sixteen, her father was called by the King to fight in the royal army, along with many men in the village. He never came back. Eventually Ella set out on a quest to search for her father and help anyone she could, leading her to the Guardians on their quest.
Weaknesses/Fears: Due to Ella’s kind soul, she is unwilling to hurt anyone, even if her life depends on it. Hurting for healing, such as stitching a wound, is different and she does so unflinchingly. Ella is afraid of rejection and refuses to admit the fact that her father perished in one of the many wars scarring Athea. Her tendency to love and trust quickly makes her easy prey and easily manipulated. She is also not strong physically, and is scared by many things, such as the dark, sounds without a source, or fighting.
Skills: Healing, comforting, listening, smiling, packing, and making flower crowns (those are surprisingly hard to make, guys!).
Weapon: None, but she carries several sterilized needles in her bag as well as a small pair of sharp scissors and a crude scalpel-like instrument.
Looks: Ella has soft, mouse brown hair pulled into two loose braids that hang over her shoulders. She has wavy bangs as well, which are slightly too long and she has to constantly push them out of her face. Her eyes are a pleasant, happy brown, and her skin is fair. She wears a small white dress with sleeves that end in ruffles halfway down her arm, and a coloured sash tied around her waist that rests on the front of her dress. The dress buttons up to a collar at her throat, where she wears a simple necklace given to her by her father: two hinged slabs of wood with the chiseled images of her mother and father on them, acting as a home-made locket from her childhood. Ella ties her hair off with red ribbons, and wears long white socks that reach up to her knees, with brown boots made from animal hide reaching to her mid-calf. She also wears a plain brown travelling cloak and has a large brown bag over her shoulder in which she keeps her medicinal supplies as well as other useful items, such as an old map, food, and extra clothes.
Other: She has a weak spot for freshly baked bread.
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Post  laticat Wed Jan 22, 2014 11:17 am

(((Hey just a heads-up, I'm hoping to start this thing by Friday or Saturday, so if you still have a bio you need to finish it would be great if those could be done by then~! Also, we still have a few spots left so unless you guys know anyone who would like to join in we'll have to split those up between us! Anyway . . . Yeah xD)))
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Post  Ren-kun Thu Jan 23, 2014 9:56 am

((Me wants Gluttony ^ v ^ but I'll post the bio later cause there is quite a lot of stuff Haha)))
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Post  laticat Thu Jan 23, 2014 7:41 pm

(((Aaah thank you, Ren! Gluttony's saved for you~

Okay, so that means we only have Envy, Life and Earth to complete! Please, if you know someone who can join or can take on a character or two, please do so! I'm opening it up so that you can have more than two Guardians and up to two Deadly Sins, but since we have limited spots remaining you should hurry and claim what you want~!

Also, I just realized that I'm going to be busy for most of this weekend (I have a wedding to attend and so forth, plus homework (eughh) so we may not start until Sunday or as late as next Saturday, depending on if I/other school people have a lot of homework! So yeah, this is likely my last post for a little while, so bye~!)))
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Post  Suzuka Sun Jan 26, 2014 10:30 am

Name: Imber

Element: Water

Powers: Has control over water, she cannot however, make it materialise out of nowhere, or use the water inside of others bodies. There has to be a seeable amount of water for her to be able to use her powers.

Summon: Arcus

Personality: Imber is more of a "go with the flow" kind of person. She's not too fond of making big decisions by herself, and hates being forced into pressured situations. She's mostly rather mellow, but if you rile her up she'll go off on you, spewing out words as fast as the rapids that flow through rivers. When she fights she becomes as violent as the ocean, crashing down on her opponents.

Weaknesses/Fears: She fears ice, she hates it, as its one of the only things that can stop her: its also one of her weakness, along with electricity. She's also scared of losing her way, not following the path carved out already.

Skills: She's rather skilled with a sword, and as mentioned before she has control over her element.

Link to element: She's as smooth-flowing as a brook, but when it comes to anger shes as easy to strike out as the fast flowing rapids. In fighting she crashes onto her enemies like waves on the shore of the ocean.

Looks: Imber's hair is a dark blue, falling down in waves to her shoulders (she doesn't care much for super long hair). She's tall (5"10) and willowy, dressed lightly in differing shades of blue and black. She wears a simple varying blue blouse thats tucked into her black trousers. She has sturdy black boots to cover her feet and a scabbard for her sword at her waist.

Other: She doesn't like to be called Immy, just in case somebody tries.
--------------------
Name: Arcus

Species: Pegasus

Guardian/Deadly Sin: Imber

Powers: Flight, limited control over water. She can only walk on it and sometimes use it to her advantage if need be.

Link to Guardian and their element: She is as bubbling as a brook and as hot tempered as an hot spring.

Personality: Arcus is bubbly, and she's more into taking action than "going with the flow". She's also hot-tempered, and easily irritated when things don't go her way. Arcus also has a tendency to fret over silly things.

Weaknesses/Fears: She fears lightning, especially if she is out flying. She is weak to arrows and flying projectiles.

Looks: She's a dark black mare with wings. Her mane is cut short, but her tail is rather long.

Other: Did I mention she has wings.

----------------------
Name: Inseram Simulacrum, respectively.

Sin: Wrath

Powers: He can fuel a humans desire for revenge quite well, and he has the ability to track down the people he considers have "wronged" him over a long period of time.

Personality: He believes he is a force for "justice", but likes to punish any and all abuses upon his personal "law code". No mercy for anybody, the only punishment is death. He's also hot-tempered, impatient, and easily set off. He has a lot of rage that simmers inside of him, a lot, it's what fuels him to keep pushing forward.

Connection to sin: He's angry, and believes highly in punishing others who have wronged him. Wrath is, in a basic sense, those two traits.

Weaknesses/Fears: His main weakness is his penchant for chasing others down for his own revenge, no matter the infraction against him. He fears letting such "injustices" go free. He's also very weak against fire.

Skills: Handy with a bow as well as a whip. He's decent at using a knife in close range combat, but he prefers long range.

Looks: He's medium sized, about 5"9, and rather average looking. His has dark messy hair that falls down to the middle of his forehead in the front, the tops of his ears in the side, and his neck in the back. Inseram's eyes are also a dark red. He's very pale, white as a sheet, and carries his bow and arrows on his back, his whip on his right, and his knife on his left. He wears a black cloak at all times, which underneath he wears a black shirt and black trousers, fitted with sturdy brown boots.

Other: He doesn't care much for nicknames, and he hates his last name.
-----------------------------
Name: Anguem

Species: Serpent

Guardian/Deadly Sin: Inseram Simulacrum

Powers: Sera is able to move quickly on any surface, and his bite is very poisonous to others, regardless of race or the like.

Link to Sin: He is just as revengeful as Inseram is, but he lets his anger simmer, become greater, allowing him to strike revenge more quickly.

Personality: He is just as revengeful as his keeper, but he has the ability to build up his anger before striking. He is calm-minded and cruel, with no mercy at all.

Weaknesses/Fears: He is very weak to fire, as well as swords and the like, things that can cut through his hide easily.

Looks: He is a large, dark red coral snake. His fangs are probably the size of a human forearm, if that gives proper perspective.

Other: He dislikes everybody but Inseram.
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Post  laticat Sun Jan 26, 2014 11:48 pm

(((hey, guys! good news! even though we still have two slots open, suzu convinced me to go ahead and start the rp! if need be, I can take on an extra charrie or two to carry this, but anyway we'll start tomorrow! sorry I was busy all weekend, I still haven't finished my homework! anyway, yeah! see you tomorrow~!)))
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Post  Guest Mon Jan 27, 2014 4:37 pm

(( I would just like to say that I am ready and willing to do the Earth character if need be .u. ))

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Post  laticat Mon Jan 27, 2014 8:43 pm

((haha great, I've got Earth crossed out for you then~! Okay, now to start this up~!)))

Nieve, Northern Drift

The ice cold beneath her, Nieve perched at the tip of a giant glacier, a piece of her making. A cold wind whistled through its cracks and crevices, blowing snow across the white, forlorn landscape. The sky above was a chilled blue, and even the sun seemed to lose its warmth in her realm. Ermine rested beside her, her beautiful white fur blending in with their surroundings. Every now and then she made snuffling sound, sneezing snow from her nose. The Guardian and her partner gazed at a crack in front of them, an invisible tear in space that allowed them to see into the human realm, into Athea. The world there was becoming increasingly troubling; fights and riots broke out like a rash across the land, and even those uninvolved with the wars were often cold and hostile toward one another. So far, the dissension was focused in the South, around the Southern Drift’s sealed opening. But slowly it was climbing up, spreading its corruption.

Nieve sighed, closing her blue eyes. By the way the situation was going, someone would have to step in. She just hoped it wouldn't be her. Ermine’s excited bark forced her eyes open once more to see a shining white dove alight on her knee, its twinkling eye staring wisely into her own. Nieve sighed and grudgingly nodded, the dove launching back into the air as she got to her feet, the snow swirling around her. “Great . . . looks like we have to report to Mother Nature. C’mon, Ermine.”

The Ice Guardian stepped from the tip of the glacier and the swirling snowstorm pooled at her feet, forming small islands of ice allowing her to make her way to the ground, where a summer hare was waiting to guide her to Mother Nature’s tree, which shifted gradually throughout the Drift, bringing with it a sense of peace and love. Nieve switched her long white hair back over her shoulders and, her face the glistening, cold surface of ice, set off through the frozen tundra forest, Ermine padding through the snow behind her.

------

Cronus, Northern Drift

"Hm, yes, I see . . . Okay! Troubling, troubling . . . Nora!" A young boy, his torso ending in vapor where his legs should have been, zipped through the air, flitting through the giant pendulums swinging perpetually through the air. A small cat with big ears and paws sprang after him, easily scaling the clocks and leaping onto his shoulder, a small wooden bird gripped in her teeth. "Thanks, Nora!" Cronus smiled, rubbing her behind the ears as he took the bird from her. It squawked, opening its beak wide, and a dove flew from the impossibly small space.

"Why hello there, birdy! Yes, yes, yeah . . . Okay! Tell her we're coming!" The dove cooed in response and fluttered away again, a small deer stepping into the infinite white space, flicking its ears. Cronus floated about a few more times, pulling levers that appeared out of no where and fiddling with the hands on the clocks. A crack hanging suspended in the air showed the flashing, chaotic images from the world apart.

Cronus spun a small dial on the side of a cuckoo clock, which whirred up into the air and out of sight. He turned to the deer, a pleasurable smile lighting his face. "Okay, Mr. Deer! Show us the way!" The small brown creature bounded off, heading deep into the Drift. Without hesitation, Cronus and Nora, still perched on his shoulders, followed.

------

Ephrem, Southern Drift

Ephrem laughed aloud, pacing back and forth on the dark tiled floor. Shadowy bars stretched up infinitely around him. They went on forever, he knew -- he'd tried climbing them before. As he watched, the bars were disintegrating. His eyes alight with triumph, he struck out at them and his arm passed through them, causing them to shatter and splinter off in ricocheting fragments. His face twisting into a large, sharp-toothed grin, he stepped down from the small pedestal and fell the distance to the floor, where he landed squarely, his fingers brushing the floor, his nails scraping along the tile. He stood up slowly, rolling his shoulders and popping his neck, taking in a deep breath and looking around.

His bright, fire-coloured eyes surveyed the derelict landscape. Other cages stretched into the air around him, their bars destroyed. The other Deadly Sins had been freed, and he was finally able to follow them. In the center of the space, the empty cages arranged in a circle around it, was a smaller cage. It had been pieced together from Athean materials; bars of metal, blunted swords, tree trunks. Despite its messy appearance, it was quite sturdy, and its patchwork frame was all the more sinister. Inside was huddled a thin wisp of a person, battered and bruised from their capture. Grinning ever widely, Ephrem sauntered closer, staring down at their captive. "Hello, Death. Looks like I'm finally free. How does it feel, being locked up like you did to us?" He sneered, spitting on the Guardian.

Without waiting for a reply, he turned his back, where in front of him a ragged hole had been torn in space, leading to Athea. Ephrem, unable to hold back any longer, bolted into the other dimension, instantly feeling his powers flare up deep within him again. The reign of Sin had finally begun.

------

Ella, A small town in the middle of Athea

The sun shone brightly, warming Ella's back as she sat on a hanging bench outside of her small cottage, its quaint, woody appearance radiating a sense of hospitality to the world around it. The young woman sat with a basket on her lap, coaxing a small sparrow to feed from the palm of her hand. It perched, still untrusting, on the bench's rail, tilting its head this way and that, its tiny, glistening eyes watching the food. Finally, after another long moment, the tiny animal fluttered over and perched on the tip of her finger, pecking gingerly at the small handful of birdseed Ella had collected in her palm. She smiled, watching as the bird slowly grew more comfortable, and settled back in the bench, staring up at the stretching limbs of the old, knobbled tree above her. As a small child, she had loved climbing it, searching for fairies and flower queens. Now, its branches were heavy with sweet-smelling blossoms, which would soon turn to apples.

She closed her eyes, the sound of the creek and the light wind lulling her to sleep. The sparrow flew away, chirping happily.
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